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Good Place to Start

02 Jun 2014

It's best (IMHO) to start with logic first, putting glut, shaders & stuff aside. We aim to obtain a compiling C/C++ code first, before adding visualization. We will be working on linux platform (i'm specifically working on ubuntu 12.04.4 LTS, desktop edition); so our tools will be GNU-C/C++ compiler and Make for builds.

In order to keep things simple, our starting code will not use any external dependencies. We will have a couple of source & header files, and a Makefile.

As a beginning, we will need files for

In addition we have,

You may find the rest in github repository page.